Bonus Action. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 7 years ago, I started working on joinable NPC and spell guides for Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. It’s all force damage, no matter the weapon, which is a plus cause almost. Also you read that right, BG3 elemental weapon damage is +1 (weapon damage type) +1d4 (elemental), for 2-5 damage. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Only one Spiritual Weapon may be summoned at any time. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. Markoheshkir, Nyrulna. Best Weapons in Baldur’s Gate 3 (BG3) 10. Niara #844307 11/02/23 12:16 AM. They each take half the damage your weapon usually deals. Holy Warrior: Cleric 7/Ranger 5. Range: 18m. The actions that a Character can perform are based on their Class and Equipment. damage in a 6m/20ft blast centered on the target. It does reliable consistent damage and offers a but of utility. Summon a floating, spectral weapon that attacks your enemies alongside you. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Reply. The way this impacts AoE spells is also disappointing. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Weapon Type. This also replaces the concept of 'concentration' as a duration for spells. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. I dont understand why people think Spirit Shroud from Tashas is good. Summon a floating, spectral Trident that attacks your enemies alongside you. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Contents. 1. How. Flame Blade is a Spell in Baldur's Gate 3. Gloves of Cinder and Sizzle. As a bonus action spell, Spiritual Weapon earns its place in this list. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. 2: creation <make tools>. The actions that a Character can perform are based on their Class and Equipment. BabyPandaBBQ. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. That doesn't work in 5e if the pikeman can still hit the goblin. The Red Queen. If they attack from stealth with a melee dual wield build, they consume 1. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Sustain a Spell is an action. While they are both magical conjurations, flame blade is still has to be used like a regular. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. • 6 days ago. It creates a magical hammer for use in combat. BG3 is the third main game in the Baldur's Gate series. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. This will push both stats up to the next breakpoint, giving her a. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Transcript. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Gather your party and venture forth!. When you cast the spell, you can make a. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. You also add the corresponding bonuses (+1, +2, etc. Duration: 10 turns. Originally posted by Indure: It has been changed to have a health and be targetable. The spiritual weapon uses and contributes to your multiple attack penalty. Arms of Hadar: Cast the spell once per Long Rest. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. First, take her to Withers and respec. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. This allows the monk to use that weapon with Dexterity instead of Strength. deals an additional 2d6 damage to creatures with multiple sets of eyes. Summon a floating, spectral Spear that attacks your enemies alongside you. " " Fixed the Spiritual Weapon VFX being too bright. r/BaldursGate3. Duration: 10 turns. 1d8+Spellcasting Ability Modifier Force. Description: Infuse a weapon with arcane energy. I really like Dex builds so I decided to play around with it and. The spiritual hammer deals crushing damage and has a range of 1 ft. If you're going to maintain concentration then spirit guardians is always better. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. So how many can you cast before the first one runs out. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapons are a type of creature in Baldur's Gate 3. Experiments with a 1 level Monk Dip. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. The spellplague destroyed most magical artifacts in the world. It can Fly using its Movement Speed. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Any help would be appreciated. Really hoping it will be added before release. 10. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. 100 turns . It can Fly using its Movement Speed. BG3 is the third main game in the Baldur's Gate series. create/animate undead, flaming sphere, spiritual weapon and planar ally. 2. Description. 173. I may have to add it to my list and see if it is just bugged or not. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. Duration: 10 turns. Level 2 Evocation Spell. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. On a single class rogue the BG3 thief extra bonus action it is about equivalent to arcane trickster in power, as you grow in levels the less impact. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. • 3 yr. From that point on, it is basically carrying a shield, and spells. 1d8+Spellcasting Ability Modifier Force. Range. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The problem is that because flight is capped by your movement speed, very frequently flight is worse than just being able to jump. Contents. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Only weapons that are light and thus can be dual wielded without the dual wielder feat. you can use a move action to redirect the weapon to a new target. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Cleric have a lot of good damage spells (inflict wounds, guiding bolt, spiritual weapon etc), in addition to healing, buffing and decent proficiencies. Perhaps that changes in Act 3, just started it so who knows. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. 8. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 Oath of Devotion Tips & Builds. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. i never had this problem in tabletop. Sacred Weapon is an Oath of Devotion Paladin Action. Gather your party and venture forth!. Magic Weapon: Spiritual Weapon: War Cleric 5: Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War Cleric 9:Baldur's Gate 3 best weapons in Act 1. And don't forget atrocious movement speed. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. Character Build. ; Reach Weapons have a melee range of 2. 7: freedom of movement / dimension door. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. Spell - BG3 Summon a floating, spectral Greataxe that attacks your enemies alongside you. Also makes it a "magic weapon" for the purposes of overcoming damage resistance and. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Re: Bg3 missing critical spells. The following list presents the best unarmed weapons for Monk Class in BG3: Gloves of Soul Catching. Only one Spiritual Weapon may be summoned at any time. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. You must have never played it then. So the pikeman needs to stand in a space adjacent to. 5m, and they deal Piercing Damage, though. No, Spiritual Weapon can't make Opportunity Attacks. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. When multiclassing comes, you might want to multiclass. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Halberds. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20. ・ Blood Sacrifice. Summon a floating, spectral weapon that attacks your enemies alongside you. Round 3: Spell, weapon attack, dodge, or cantrip. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Using the Dueling fighting style maximizes damage while using a one-handed weapon and a shield. BG3 Full Helldusk Armor. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It can Fly using its Movement Speed. Spiritual weapon deals: (1d8+5) * 0. BG3 has built-in RGB interactions. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. Heavy Crossbow, Longbow. Range: 18m. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. ). A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Only one Spiritual Weapon may be summoned at any time. Characters need to master certain Proficiency before using a weapon,. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. See the table below for the other. 1: compulsion/ greater command. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. Here’s what makes the Sword of Justice special in Baldur’s Gate 3: Weapon Type – Greatsword. Experiments with a 1 level Monk Dip. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. This Weapon receives its own turn in combat. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Spiritual weapon feels awful. Spiritual weapon is a great spell. Turn your weapon into a Sacred Weapon. Sacred Weapon is a Action in Baldur's Gate 3. Spiritual Weapon. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Re: Spiritual weapon. It can be found throughout the game in various places. You may try to move it closer to the wall. Making the enemy choose between taking damage and, moving elsewhere is a great trick. The summoned weapon can last ten turns. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Gather your party and venture forth!. Spiritual Weapon: Spear is a Level 2 Evocation Spell. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Weapon Properties in BG3. ago. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. Its. 2. 9. Round 1: Spirit Guardians, free bonus action for non-spell use. These gloves would do nothing except. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It's decently strong but just doesn't feel right to use. Duration: 10 turns. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Reply. Spiritual Weapon: Halberd. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. Finesse. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Niara #844307 11/02/23 12:16 AM. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. - Spiritual weapon is the obvious one missing from the cleric list. To make it worth spending an action — you need to cast it before the battle as preparation. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. All within are Silenced and Immune to Thunder damage. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. To add to this, a single level in wizard, now go learn misty step from a scroll. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Duration: 10 turns. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The latter, on the other hand, is great for Clerics that don’t want. 1d6 Bludgeoning. would be so nice. Spiritual Weapon. For the most common, nonmagical kind of this weapon, see Halberd. Only one Spiritual Weapon may be summoned at any time. ). The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. I don't car, but I can't end the turn. Spiritual Weapon or Fire Shield for Hexblade 1/Swords Bard 10 (or other magical secrets). 65(2(4. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). 4. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. Concentration is required to maintain certain spells. You lose Concentration on a spell if you cast another spell that requires Concentration. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 18m / 59ft. The Red Queen. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. playing BG3 made me realise why clerics are expected to be using weapons. Skinburster Force. Halberds are a type of two-handed martial melee weapon. 5) + 2(4)) + 0. The reason. I'm in combat with the harpies, and Shadowheart summoned her spiritual weapon. With you, Gale, Shadowheart & Wyll it turns into 19. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Markoheshkir, Nyrulna. All weapons that aren’t light and can/have to be be wielded with two hands. To add to this, a single level in wizard, now go learn misty step from a scroll. Spiritual Weapon. Summons are stackable. Gather. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Version 1. BG3 is the third main game in the Baldur's Gate series. Damage – 2d6. Every weapon is classified as either melee or ranged. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Telekinetic, do not exist in BG3 as they come from Tasha's. a reach weapon to make a melee attack beyond 5 feetThe weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. Spiritual Weapon. Himself. 2. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. 3ft. 9(3(3. Caustic Band – Deal additional acid damage. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Or Bless, Spiritual Weapon, Hide. It has a higher chance of hitting, and emits a bright light. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. Sneak Attack Hide. The spell itself only needs a 2nd level spellslot and a Bonus Action to cast, but what puts it on A-tier is the fact that it doesn't require concentration. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The weapons also have around 15 HP each, making them fairly strong. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. We at Game8 thank you for your support. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Summon a floating, spectral Maul that attacks your enemies alongside you. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Telekinetic, do not exist in BG3 as they come from Tasha's. Baldur's Gate 3. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. One of the most helpful Cleric spells in Spiritual Weapon. BG3 was based on the 5e ruleset, but has. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). BG3 is the third main game in the Baldur's Gate series. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. A pity. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. Best BG3 Cleric Race: Duergar. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. ; List of Reach Weapons [edit | edit. BG3 is the third main game in the Baldur's Gate series. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. 1d6: Bludgeoning: 1. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Spiritual Weapon. Get level 5. It can Fly using its Movement Speed. These codes are useful for modders and cheat engine users. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Only one Spiritual Weapon may be summoned at any time. 1d8 Radiant. Spiritual Weapons are a type of creature in Baldur's Gate 3. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. It's a must-take for melee combat clerics. Potion of Invisibility: Become invisible for 1 minute. As a bonus action spell, Spiritual Weapon earns its place in this list.